Sasaki Associates, with RDG and AES, Wins Water Works Parkitecture Competition

From Bustler :  a review of a project reintegrating people, water and nature which is both educational and engaging – funky use of fashionable stand up paddle boards and  representation which is viewed as if we are navigating the brochure and looking out on the scene must have played apart in winning over the judges:

Des Moines Water Works, working in partnership with Iowa State University Department of Landscape Architecture, recently announced that Sasaki Associates, with RDG Planning & Design and Applied Ecological Services (AES), is the winning team of the Water Works Parkitecture Competition.

Image courtesy of Sasaki Associates

Image courtesy of Sasaki Associates

The Parkitecture competition, aptly named for its emphasis on the fundamental role landscape architecture and design play in re-envisioning Water Works Park, began June 2011.  The international design competition entailed the creation of a conceptual plan for Water Works Park to form dynamic relationships between the river, the watershed, and the community.The competition sought proposals to integrate the ecological and social function of a park and river into a unified landscape; to inspire the community and to generate discussion about watershed issues/best practices; and offer innovative design solutions to address ecological and recreational challenges specific to Water Works Park.

Image courtesy of Sasaki Associates

Image courtesy of Sasaki Associates

The design team and Des Moines Water Works will begin a concept validation process which will address specific issues and include public outreach. It is expected that a majority of the funds for implementation of the vision plan will be obtained through private fundraising and will not be borne by water rate payers.

Throughout the design process, the design team interviewed citizens, community leaders, focus groups, and stakeholders, and will continue engaging the public throughout the master plan and implementation process of the park

Image courtesy of Sasaki Associates

Image courtesy of Sasaki Associates

Sasaki collaborated with Des Moines-based RDG Planning & Design and Minneapolis-based Applied Ecological Services on the competition entry and will continue to do so through implementation. Collectively, the team proffers progressive design strategy, creative vision, acute regional understanding, and technical prowess.

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Tools for Visualizing Designs

A useful resource especially for those of you who commute to work by car or public transport – this one as an example which updates the possibilities of digital design : 142. visualization techniques from urbandesign podcast ;

Click here for podcast

In the past decade, good visualization tools became accessible to a majority of designers, thanks to software such as Sketch Up and Adobe Suite. Nevertheless, there is quite a bit to learn about these and other, more advanced software before you begin to use them. Bradley Cantrell shares his knowledge and experience about visualization in this podcast episode. Bradley has worked with a variety of graphic packages over the years.

Many designers get excited about and lost in graphic software functions. Bradley points out that you have to select the right software for the learning curve, computer capacity and visual affect that you are trying to achieve. The easiest software to illustrate your design is SketchUp. It also requires the least computer power to run it. If your project budget allows, then you can visualize your design in 3D Studio MAX or an equivalent high render software. Bradley points out that you have to be aware of the render time necessary for your computer to generate rendering or animation. Beginning illustrators make many mistakes; listen to the full podcast interview to find out what these mistakes are and how to avoid them.

As a result of his vast experience, Bradley co-wrote the book Digital Drawings for Landscape Architecture. The book covers in detail how to produce good-looking renderings in the most efficient way.

The ability to maintain and edit layers adds to the flexibility and editibility of digital drawings. Provided by Bradley Cantrell.
In the past decade, good visualization tools became accessible to a majority of designers, thanks to software such as Sketch Up and Adobe Suite. Nevertheless, there is quite a bit to learn about these and other, more advanced software before you begin to use them. Bradley Cantrell shares his knowledge and experience about visualization in this podcast episode. Bradley has worked with a variety of graphic packages over the years.
Many designers get excited about and lost in graphic software functions. Bradley points out that you have to select the right software for the learning curve, computer capacity and visual affect that you are trying to achieve. The easiest software to illustrate your design is SketchUp. It also requires the least computer power to run it. If your project budget allows, then you can visualize your design in 3D Studio MAX or an equivalent high render software. Bradley points out that you have to be aware of the render time necessary for your computer to generate rendering or animation. Beginning illustrators make many mistakes; listen to the full podcast interview to find out what these mistakes are and how to avoid them.
As a result of his vast experience, Bradley co-wrote the book Digital Drawings for Landscape Architecture. The book covers in detail how to produce good-looking renderings in the most efficient way.
Counturie Forest, City Park, New Orleans, LA: Ecosystems Diagram. Provided by Bradley Cantrell.
Collect all of the elements that will be in the diagram into a single plan drawing. Place ezch layer in the drawing on a unique layer in Illustrator. Provided by Bradley Cantrell.
Counturie Forest, City Park, New Orleans, LA: Ecosystems Section Elevation. Provided by Bradley Cantrell.
Illustrator offers some useful thechniques for laying out graphics on a board. This figure has images created in Photoshop and Illustrator, as well as site images arranged in Illustrator. Text and layers can be added in Illustrator once the layout has been set. Provided by Bradley Cantrell.


How video is changing Landscape Architecture via World Landscape Architecture

Damian Holmes of World Landscape architecture has some  interesting examples of how moving media are shaping the way landscape is conceptualized and presented

Over recent years video and digital animation have become another design tool for landscape architects and education and professional institutions.

For landscape architects digital animation and 3D rendering has become cheaper and cheaper to produce with tools such as Sketchup, 3Dmax, rhino, and maya allowing design firms to give clients another perspective and sense of place. Some of the amazing videos that are now produced are using a mixture of pure animation, still renders and imagery are stunning to watch. With the recent advances with VRL and 3D its a matter of time that the only limit will be the imagination of designers.

Recently education and professional institutions have started promoting their events and courses with the advent of cheap digital video cameras and the ability to publish cheaply with sites such as Youtube, Vimeo, Viddler, Metacafe, Youku. Recently professional institutions such as ASLA, AILA, Landscape Institute have used Youtube and self published video to increase the profile of landscape architects.

Below are some examples of how video is being used in landscape architecture. I would love to hear and see how you and your organisation are using video in landscape architecture. Drop me an email at damian@worldlandscapearchitect.com.

http://vimeo.com/9408282

SOURCE: Vimeo – TAICHUNG GATEWAY PROJECT by Stan Allen Architect from darina zlateva + takuma ono]

Project: Taichung Gateway Park City; Location: Taichung, Taiwan, R.O.C.; Architect: Stan Allen Architect, Princeton, N.J. – Stan Allen (Principal in Charge); Carlos Arnaiz (associate partner and project designer); Benjamin Cadena, Marc McQuade, Rosalyne Shieh, Frank Mahan, Ryan Neiheiser (project team); Engineers: Arup – Trent Lethco, Susan Lim (traffic); Consultants: Arup – Trent Lethco, Susan Lim (planning); Scape – Kate Orff, Daniela Fernanda Serna Jimenez (landscape); Long I – Carol Wang, Christina Liao, Ritchie Huang, Jing-Yao Chang (local planning); David Tseng (architecture and urban design advisor to the City of Taichung); Client: City of Taichung, Mayor Jason Hu; Animation and Visualization Support: aershop – Darina Zlateva and Takuma Ono

Links for more examples of video here

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